//////////////////////////////////////////////////////////////////////////////////////////////
//	File			:	"CreditsState.h"
//
//	Author			:	Mike Davis, Matt Stover, James Thornton, Keith Webster
//	
//	Project			:	TacWars
//
//	Last Modified	:	11/6/2013
//
//	Purpose			:	
//
//////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "IGameState.h"

class CSGD_MessageSystem;
class CSGD_EventSystem;
class IMessage;

class CBitmapFont;
class CreditsState : public IGameState
{
public:
	static CreditsState* GetInstance();

	virtual void Enter();
	virtual void Exit();						
	virtual bool Input();					
	virtual void Update( float fElapsedTime );	
	virtual void Render();	


private:
	CreditsState();
	virtual ~CreditsState();
	CreditsState(const CreditsState&);
	CreditsState& operator= (const CreditsState&);

	//static void MessageProc(IMessage* pMsg);

	int cursor, titleImgID;
};